it's actually really impressive how they managed to make a good game twice and then turn it into utter shit later on
13
onion8761
2 years ago
It really pissed me off how Hello Neighbor constantly mentioned MatPat on social media. They were so desperate to have a theory, because they didn't even know what their own game plot was.
11
TheGary108
2 years ago
The Guest should have been the overarching villain that even the Neighbor is afraid of. That would put an interesting twist on the Neighbor’s constant renovations and adding puzzles, he was trying to keep the Guest out. Plus it would have been an interesting dynamic with the day/night cycles, during the day, the Neighbor is the prime antagonist and in the night, the Guest is the one that is the bigger threat.
But nope, jump-scares are cool.
4
jorgyt754
2 years ago
The idea of Mr. Peterson's AI advancing past expectations, to the point of breaking his own game to get to the player is so funny to me. It's literally the meme where Freddy Fazbear breaks the window in the office and opens the door from outside.
7
Xaaaach
2 years ago
It's kind of crazy how Hello Neighbor is ALWAYS better in the alpha compared to the full release lol
33
CorpseSniffer
2 years ago
It never ceases to amaze me how rampant false advertising is in the video game industry and how there's little to no accountability for it.
8
juances
2 years ago
This went from "these guys were being overambitious but had no ill intents" to "these guys know what they are doing and maliciously manipulating their young audience to get more money"
6
AugustQ-p1w
1 year ago
"regardless of demographic, quality still matters" THANK YOU! I hate hearing people use "it's just for kids" as an excuse for poor quality. Yeah, kids media probably shouldn't be held to the exact same standards as something made for an adult audience, but that doesn't mean it has a free pass to be straight up terrible. Just because kids are more likely to accept a poor quality experience, doesn't mean they don't deserve something better.
2
LittleThiefCat
2 years ago
It feels like basically every alpha and beta you discussed here was a different game that they threw out before building up an entirely new one. Perfect is the enemy of good and all that. If they just picked one vision and stuck with it they'd have something so much better than the unfinished mess they ended with.
3
PedroLucas-ix8tx
2 years ago
I don't know if is sad or outrageous that the alpha of both games are better than the final product
3
techmaster9781
2 years ago
They went from "cool artificial learning mechanics" to "PLEASE MAKE A THEORY ABOUT OUR 'LORE' AND GIVE US MONEY" real quick
7
mapytrix3982
1 year ago
I don't understand why they ever considered a neural network for the neigbours AI to be a good idea. I thought what made early Hello Neighbor 1 great was the neighbour learning from your breaking attempts.
Placing traps where you broke in, checking where you hide often etc. But with a neural network he wouldn't learn from the player, but from everyone. The neighbour would counter tactics and break in attempts the player never attempted before, but other players might've.
Not to mention that given enough simulations, the neighbour would be unstoppable. He'd know every strategy which could be used, definitely a great concept for everyone involved
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polterboo3515
2 years ago (edited)
Words cannot describe how disappointed i was that The Guest was demoted to a one time jumpscare
I found them genuinely more interesting and unnerving than the neighbor and seeing something so promising get tossed aside and reduced to a cheap jumpscare was a huge letdown
5
ReginaldSkulls
2 years ago (edited)
My biggest issue with HN as a whole was that over time they made the puzzles way too complicated compared to the original alpha. Seeing them go from "Watch the guest put in the code, then grab the key from his room" to "learn college level algebra, understand how to perfectly line yourself up to the pin point of a needle, and get the key from somersaulting there from the needle without ever touching the ground... And don't get caught."
4
ledumpsterfire6474
2 years ago
As far as I'm concerned, TinyBuild isn't a game dev company, they're a marketing company. They're middling at game dev at the best of times, but they're incredible at marketing. Even with how much they soured people with HN1, they still brought people back around on the second game. That "wishlist the game to make the game better" nonsense was just.. chef's kiss. Truly.
4
SquibboQ
2 years ago
The guest wasn’t “bugged out” on your van, he just climbed up and got to scared to come down.
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JustReaganYT
2 years ago
The fact that hello neighbour can be defined as a franchise makes me feel hollow
11
ZonoYT
2 years ago
I genuinely wonder what actually goes on over at Tinybuild when they look at all the positive reception to the Alpha builds of both Hello Neighbor and Hello Guest and think "let's make it shit"
1
planescaped
2 years ago
The whole system of each Hello Neighbor alpha being almost a different game entirely was such a freaking mess. Can't believe they carried that over into the second.
WickedWiz
2 years ago
"I love my lil wiz"
9