Game Design. Arguably one of the most important, yet most difficult aspect of game development to master xD
In this video, I try to sound like I know ...
icoso
3 years ago
how to become awesome in 2 easy steps:
1. subscribe to fairlii https://www.youtube.com/channel/UCF8hefMp-gYUyYd9mC1_IGg
2. subscribe to icoso
optional steps:
-eat a cookie
-release a fish back into the ocean, letting it reunite with its family and pets (do fish have pets? obviously, the answer is yes)
-drink some water
-eat a cookie
-uh scream endlessly into the void
-eat some ice cream
-listen to the soundtrack of Grease
-differentiate an equation
-sleep
-thank you :)
17
Codeer
3 years ago
Great devlog! Really interesting how much thought goes into all of your game's design decisions.
9
Chadderbox
3 years ago
I can see this "Chill platformer" slowly transforming into a rage game haha
13
7sunami
3 years ago (edited)
Icoso: I decided to add an obstacle with 12 points because I want it to be pointy
Me: Isn't that kinda pointless
ok just pretend this doesn't exist thank you
3
merlang7
3 years ago
Some recommendations:
1. In order to show what portals link up to each other, each set of portals should be a unique color.
2. The disappearing/reappearing blocks should sync up tot he music. (as should the shooting thingies)
3. Some mild screen shake and a sound effect when you hit the dash circles.
4. The jumping particles should either fade out or shrink, instead of just disappearing.
The game is looking awesome, so keep up the good work!
9
Skeffles
3 years ago
Great devlog! I love the jump resetting in portals. It feels like you could make some really interesting climbing challenges and/or puzzles with that mechanic.
3
Nyltoons1
3 years ago
The game already looks so polished!
Really loved the simplicity of the design, but slowly but surely, this simple and calm game is turning into a rage game because of that pointy stuff with 12 points haha. Cheers!
2
ShinyEmeraldGames
3 years ago
Very epic devlog. The editing is so great. I'm looking forward to the next devlog, the wallrunning and portal makes for some interesting gameplay
3
army13fps
3 years ago
for me personally a good story is what makes a good platformer (like celeste), because it adds weight to the game and makes it diffrent then the thousands of other platformers. hope you will do something with this if not i understand it takes alot of time to add a story.
5
DaSquyd
3 years ago
Make sure you do an X-axis squash/stretch for wall jumping :)
2
kartarva
3 years ago
Love the minima devlogs ico!
2
Jumpycnat
3 years ago
Great video! I really like your editing. You made a lot of good points, but most of them apply to games in general and not really specific to platformers :) The game is looking pretty good, but I'm not really partial to the hyper-minimal aesthetic you've gone with; it usually ends up feeling a bit lazy imo. I would try to add more visual effects to combat that.
There are many many different approaches to platformer movement, but the ones that I find most fun are those that focus on gaining and keeping momentum, like Celeste. That's what I'm trying to achieve with my own game (subtle plug). Your player seems to come to a complete stop very quickly, which I would only really do if I planned on having super precise platforming. Of course this is all just my opinion, but I play a lot of platformers so I think I'm well-informed on the subject. Good luck with your game!
2
cosmocorner
3 years ago (edited)
This is looking like it's shaping up really well! Minima was my favorite entry to the BTP jam, so I'm really excited to see how it develops!
(Also, hurry up and get a page on steam, I wan wishlist)
1
actualfeeesh3521
3 years ago
New devlog hype!
Really love The look of this:D
2
GamesBySaul
3 years ago
Great video! Interesting to hear your thoughts on the design of platformers and see the changes you made! Looking forward to the level design video as for this type of game that's probably going to be quite a challenge!
1
DevNugget
3 years ago
Just as I thought this day couldnt get better. Absolutely amazing devlog as always icosowo!
Cant wait to see what comes next!
1
spironspirit6502
3 years ago
I have a few questions that you can think about maybe or not implementing: will there be lore/npcs, will there be more abilities later on? will there be a battle mechanic, will there be easter eggs? What is your favorite feature you have made so far?
1
ryderstudios
3 years ago
This squash and stretch on the player is soooo satisfiyng:D. Good job
1
JakeMakesGames
3 years ago
Very nice! Looking super clean so far! Canโt wait to see where this project goes dude!
icoso
3 years ago
how to become awesome in 2 easy steps: 1. subscribe to fairlii https://www.youtube.com/channel/UCF8hefMp-gYUyYd9mC1_IGg 2. subscribe to icoso optional steps: -eat a cookie -release a fish back into the ocean, letting it reunite with its family and pets (do fish have pets? obviously, the answer is yes) -drink some water -eat a cookie -uh scream endlessly into the void -eat some ice cream -listen to the soundtrack of Grease -differentiate an equation -sleep -thank you :)
17