Yes, I really did design Fruit Ninja. Gather round and let me tell you the story.
BUY MY SOLO INDIE GAME! https://store.steampowered.com/app/2332260
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abelnocera3500
2 years ago
Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time
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kip_online
2 years ago (edited)
"so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja, man.
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Ashuowl
1 year ago
Back when phone games were unironically really really good and addicting.
Cut the rope, doodle jump, fruit ninja, hell even Angry Bird released around that time of 2009-2010
Then again, it was all very new and exciting.
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yayalu8650
3 months ago (edited)
Damn I remember when those blades were my favorite thing to unlock, I’m glad I was able to play it during that era. Arcade mode was also so lit.
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ChippyGaming
2 years ago
This was such an interesting video! Playing Fruit Ninja, and then Jetpack Joyride on my iPod Touch was my childhood
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antikovt
2 years ago (edited)
However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"
4
gurgBrensen
2 years ago
I love how making it slightly unfair was a careful design choice
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autopsyipeee
1 year ago
My grandmother died playing fruit ninja, my mom introduced it to her and she fell in love with it til the day she died. I wish i met her, thanks for bringing joy to her life.
2
eric8764
2 years ago
I loved having blade unlocks tied to achievements. It felt way more rewarding and it gave me something to go for other than just score.
2
king_dot
2 years ago (edited)
I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you
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themutantshrimp
2 years ago
He did it, he did it again, he just casually threw Jetpack Joyride
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charredolive
1 year ago
I love the idea that they had finished celebrating only to realize they had to finish the Apple marketing renders while hammered
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Ghsttowncookout
1 year ago
bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"
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ThatNerdGuy0
2 years ago
He's eventually gonna reveal that he actually made every single childhood mobile game
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ethereal_samurai4297
2 years ago (edited)
It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.
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Light-Rock97
6 months ago
I remember unlocking the different blades with in game actions. Definitely was the right call for obtaining them, kept me playing in different ways for a long time.
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zylianari8556
2 years ago
This dude singlehandedly made the childhood memories of most Gen Zs. Fruit Ninja and jetpack joyride definitely was one of them.
2
avfaust
2 years ago
Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.
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BltchErica
2 years ago
A big reason why this game was so attractive to me as a child is because touchscreen phones were still fairly new and kids didn't really have access to them. I was just fascinated by how magical touchscreen is, and so a game where you slice fruit with your finger on the touchscreen was extremely cool to me. I think this game had really good timing, it's exactly what kids wanted. Swiping games in general were the bomb.
1
Official_Zim
9 months ago
You literally created a portion of what made our childhood our childhood. Thank you so much man
abelnocera3500
2 years ago
Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time
15