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00:00 Introduction
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DanDoesDev
4 weeks ago
To learn for free on Brilliant, go to https://brilliant.org/DanDoesDev/ . You’ll also get 20% off an annual premium subscription.
(The 30-day trial is no longer available, sorry for the confusion!)
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esteemedyams
3 weeks ago
I'm using Godot not to have a corporate job. I just wanna make games and make enough money off of them so that I can pay my bills and make more games.
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Mefrius
4 weeks ago
Funny when just today it was announced Battlefield 6 gonna use Godot as map editor for it's portal mode
1
UltraGameDev4
4 weeks ago
I believe godot was designed for indie devs, because of the things they prioritise, like the documentation.
593
CineGoodog
4 weeks ago
Godot is open source. Which is ideal for indies but at the same time you don't have dedicated customer support and that is what companies are after.
It is the same on the animation industry. No company works with blender even though it is an amazing software.
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kyoai
4 weeks ago (edited)
"Why Does the Games Industry Hate Godot" It doesn't. There is a huge difference between "low demand"/"low interest"/"low confidence"/"dislike" and "hate".
257
afcfonseca
4 weeks ago
I didn't know about Godot projects being easily decompiled. That reason alone would be enough for most companies to avoid it.
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untipo8
3 weeks ago
Godot suffers from the classic "new contender" syndrome. The community can be overly defensive, often treating criticism as personal attacks, and there's a common "you must be using it wrong" attitude when bugs or issues are reported. Then people wonder why the wider industry is still hesitant to adopt it.
And no, Battlefield 6 using Godot for a level editor isn't the same as a major studio building an entire game with it. Highlighting that as a win just feels like the Godot team is grasping for industry validation.
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baxland2539
4 weeks ago
Godot simply needs time, like many of the open source projects like that. For Blender it also took time for it to be mainstream adopted. Godot is growing steadily, but still lacks features, especially with 3D rendering as far as I'm aware, so let it cook, eventually it will be good enough to start getting tried out and when it does, it's growth will only accelerate.
133
leoismaking
3 weeks ago
As more "rockstar" indies use Godot, we'll slowly see it become more prominent. Stuff like Slay the Spire 2. Once the engine has some higher profile games under its belt (not necessarily higher quality, but big success stories or established teams using it) it will be seen as more acceptable. Unity was a hobbyist engine too, not that long ago.
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lichnixon4164
6 days ago
The biggest thing I've noticed is the community is not good, especially compared to Unreal and Unity. YouTube is nearly the sole source of quality intermediate advice and information. The documentation is great, but sometimes I want to be able to find specific solutions to specific problems quickly. There's a lot of "you don't deserve to get the answer unless you can figure it out yourself" attitude in answers to questions I find, which ultimately boils down to "I'm going to give you hints, but first you'll need to solve my riddles three!" or users (I've seen mods do this) saying that this question has already been asked and redirecting them to what is, yes, the same question, locked, unanswered, and from 5 years ago. All of which is a really stark contrast to Unity where you can find the most basic question answered a thousand different times in a thousand different ways. Some of that, of course, comes down to the size of the community, but I think a lot more of that comes down to the attitude of the community.
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dancingdoormanable
3 weeks ago
Good video. I like the side note of "I never seen an Unreal engine game that didn't need engine changes" as that is what skilled gamedev's can do. Godot is a beginner friendly engine, but it does scale for more pro scenario's. It's sad that so many gamedev's rate themself low on technical skill and have little compassion with with themselves when they endure endless compile times and frequent crashes.
I have half a mind to do a book or course on how to do Godot as a Pro, just to show people how it could be done.
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alistairkovac9625
3 weeks ago
I have serious reservations about Godot's architecture. The source code demonstrates questionable design patterns, with an over-reliance on global singletons and many monolithic classes. Key classes like Object, SceneTree, and some editor classes serve as super-objects, doing far too much and violating separation of concerns. GDScript is another concern. The lack of a precompiler or JIT means scripts are parsed at runtime, which is a significant performance bottleneck for a modern engine. Additionally, the use of copy-on-write for core containers and strings feels like a dated optimization strategy that complicates performance profiling and debugging.
All of this results in projects that are fragile and difficult to maintain. Even small changes can cause cascading issues, especially given the engine's heavy reliance on string-based node path lookups. While Godot’s open-source nature is a big advantage for some use cases, it presents a serious barrier for console development where certification, stability, and performance are non-negotiable. For anything beyond hobby or small indie projects, I would strongly recommend considering Unreal or Unity, both of which offer far more robust and scalable architectures for long-term development.
16
thanatos454
4 weeks ago
Unity is nearly as easy to reverse as Godot. Once GDScript is compile-able to binary it will be on par with Unity.
146
pamparam3495
3 weeks ago
1) Godot doesn't have proper tools for large studios
2) Lack of specialists
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MaxIzrin
3 weeks ago
Regarding features: I don't think Godot has a lack of maturity, it depends on what you're trying to make.
Stencil shaders were missing, and it was a big issue for me, but we got those recently in Godot 4.5.
Godot has 1 MASSIVE advantage that other engines don't have: You can use it without an internet connection.
And visual programming can go to hell.
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juanrodriguez9971
3 weeks ago
The lack of security seems like a bad enough reason why companies won't request it
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DaCirkus
3 weeks ago
People hated on blender before it became the standard
11
mryodak
4 weeks ago
1. W4 ports
2. Terrain3D
3. HDDAGI
4. Import through blender
5. It has a debugger with profiler
6. It supports ogg-theora with 4-chanel color. What else do you need? It's trivial to encode the video to it.
7. Orchestrator
8. Debug Draw 3d
Security - You can actually encrypt your data in godot natively, you just need to configure it in export settings with encryption key.
24
z_0968
4 weeks ago
I mean clearly they don't hate it, EA's new Battlefield 6 map maker is Godot!
DanDoesDev
4 weeks ago
To learn for free on Brilliant, go to https://brilliant.org/DanDoesDev/ . You’ll also get 20% off an annual premium subscription. (The 30-day trial is no longer available, sorry for the confusion!)
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