Hellooo! This is the seventh devlog for my lil platformer game made in Unity using my absolutely enormous knowledge of game development and programmin...
sgr_star
3 years ago (edited)
minima pros and cons
pros
•its a game
cons
•its a game
•triangle equal kill
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calebgilbertyt
3 years ago
0:52 - chef's kiss comedy
Really great stuff Icoso, can't wait for the next devlog (as always) :]
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ogbeeperII
3 years ago
ok. i now have the knowledge that triangles are pointy, very groovy :)
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DiamondDev45
3 years ago (edited)
The man, the myth, the legend, icoso is back! Minima is definitely looking like a game now.
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spironspirit6502
3 years ago
u got dani to record words for ur vids, that's pretty THICK
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daltontermo
3 years ago
LETS GO NEW VID
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DomtorettoReal
3 years ago
"this is minima, it's uh- it's a game"
- icoso 2022
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thefoxineer
3 years ago
One thing I thought of is some sort of hard mode, maybe you would unlock it by completing a world, allowing you to play that world on hard mode, maybe by completing all worlds, letting you play all worlds on hard mode, or maybe by completing a world within a certain period of time (like less than a minute and 30 seconds)
The hard mode levels would be identical to their normal mode equivalents, but with new obstacles added to make them harder. It'd make the game more fun for more skilled players, and improve the speedrunning community
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RGBA
3 years ago
ngl the best youtuber made game, not even joking, keep the grind going king!
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subroutinedev2322
3 years ago
Great Devlog!
When Minima comes out, I'll definitely play the game and will speedrun the game a lot.
Keep going!
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DomtorettoReal
3 years ago
idea: add an Easter egg level or some secret level
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changedev.198
3 years ago
A quick suggestion. There is a chance that people who haven't seen these devlogs understand that the white box on the white floor is the player. Soo you can either use a different color or a arrow at the start of the map.
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EcklipseEnter
3 years ago
You should add boss fight
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ShinyEmeraldGames
3 years ago
It's epic to see how much thought you put into each level.
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GamesBySaul
3 years ago
Nice work! The Jason stuff you have is very cool, will definitely be useful in the future.
I will say, the restart the world button to me looked more like a continue button rather than restart!
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DevNugget
3 years ago (edited)
Great and calming video as always icoso! I learned some stuff too :p
Can't wait to playMinima
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iiropeltonen
3 years ago
Hey, what was that Tool with ehich you just Drew a box and it came with a collider and Sprite? Was that a prefab or Sprite shape or? Looked handy.
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srujankale7274
2 years ago (edited)
New to the channel and just binged watched the devlogs for this game, very amazing work. Was immediately hooked on the game's look, feel and controls.
A quick suggestion: Collectibles...!!!
They would increase the length of each level and will give the player more time to play around with the controls and mechanics(since they seem like the best part of the game) so that they won't dash towards the exit immediately.
Plus I see a lot of spots in your levels where collectibles can be placed.
Collecting them can also increase the calm, relaxing feel you want in the game.
Going off the main route to collect something, and then going back will make it so that the player takes more time in the level, and will naturally master it(imo).
Like a few levels of supermeatboy, you can even add literal locks and keys causing people to backtrack and play around the same area again.
Obviously it is your game, take my suggestion any way you wish, hope to play your game soon
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janthegamedev
3 years ago
The legend returns... and vanishes after 7 minutes and 48 seconds
Jokes aside, cool devlog :)
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TheShelfman
3 years ago
We sure love juh-son. Great stuff
Loving the progress! 16 levels per world sounds like a ton of work, but I'm curious to see you pull it off😁
sgr_star
3 years ago (edited)
minima pros and cons pros •its a game cons •its a game •triangle equal kill
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